LG Electronics, EPICENTER announce partnership

EPICENTER: Dota 2

LG Electronics and the international eSports tournament EPICENTER have announced entering into a partnership agreement.

The hi-tech electronics manufacturer LG Electronic is entering the field of eSports, as it partners with the international eSports tournament EPICENTER. 

LG possesses significant experience in creating products aimed at a gaming audience. The LG UltraWide series of monitors was developed for gamers, offering a wide field of view and complete immersion in the virtual world. 

“eSports is a discipline that requires tactical and strategic thinking on the part of the player, as well as the ability to make decisions on the fly in non-standard situations. We are glad that our UltraWide monitors, by providing sharp and dynamic image, enable players to fully experience vivid emotions”, said  Seung Hyun Ha, IT and B2B Product Director. 

The EPICENTER series of tournaments is held by the Epic Esports Events company, which specializes in organizing international competitions. The first event in the series was the EPICENTER: Moscow Dota 2 tournament in May 2016. The first EPICENTER: Moscow had an audience of over 24 million viewers worldwide.

At Europe’s leading EuBEA awards in 2016, The tournament got the prize for the best event in Europe in the Live Entertainment industry. A total of 1,000 applications for the awards had been entered in 21 categories, with 114 events shortlisted.

The second EPICENTER: Moscow, Russia’s first world-class CS:GO tournament, received ample coverage in domestic as well as international media. The finals were broadcast on the nationwide Match TV channel, and gathered over 14 million online views.

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ESforce Holding is one of the world’s largest eSports organizations, and the leader in electronic sports in Russia. ESforce is a holding company that integrates all key areas of the eSports business, from organizing international tournaments and professional content creation to publishing and advertising activities, as well as online retail sales of eSports-themed merchandise.

ESforce owns over 180 popular online resources with a combined audience of 15 million followers and 40 million annual unique visitors, which provide an 80-percent reach to eSports broadcast viewers in Russia and the CIS, as well as access to a significant share of relevant international audiences.

Additional information is available to media representatives from the ESforce Holding press service at pr@esforce.org