Natus Vincere - the winner of voting!


We launched a public voting a few days ago to determine the last participant of EPICENTER: Moscow. And now we have a winner - Natus Vincere!

The finalists of four regional qualifiers participated in the voting: LGD-Gaming (China), NP (Americas), Natus Vincere (Europe and CIS), Team Faceless (SEA). Look at how votes were distributed among the participants:

Thus, Na'Vi become the tenth team of EPICENTER: Moscow! They have not pleased their fans with performances on LAN tournaments. But as the vote shows, fans still believe. We hope that Na'Vi will justify the confidence of the fans and show themselves in all its glory at our tournament. GL HF!

Team roster:

  • Pajkatt 

  • Dendi    

  • GeneRaL

  • SoNNeikO

  • Biver



Epic Esports Events specializes in organizing international competitions, and was the organizer for the EPICENTER: Moscow Dota 2 tournament held in May 2016. The first EPICENTER: Moscow tournament was followed by over 24 million viewers worldwide.

At Europe’s leading EuBEA awards in 2016, the tournament got the prize for the best event in Europe in the Live Entertainment industry. A total of 1,000 applications for the awards had been entered in 21 nominations, with 114 events shortlisted. 

The second EPICENTER: Moscow, Russia’s first world-class CS:GO tournament, received ample coverage in domestic as well as international media. The finals were broadcast on the nationwide Match TV channel, and gathered over 14 million online views.

ESforce Holding is one of the world’s largest eSports organizations, and the leader in electronic sports in Russia. ESforce is a holding company that integrates all key areas of the eSports business, from organizing international tournaments and professional content creation to publishing and advertising activities, as well as online retail sales of eSports-themed merchandise.

ESforce owns over 180 popular online resources with a combined audience of 16 million followers and 96 million annual unique visitors, which provide an 80-percent reach to eSports broadcast viewers in Russia and the CIS, as well as access to a significant share of relevant international audiences.


Additional information is available to media representatives from the ESforce Holding press service at